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Then EA acquired Westwood, and changed things around to how it is presented above. This was eventually re-written and combined with their plans for a WWII RTS into the prequel Red Alert, and plans for Tiberian Sun, a sequel to Tiberian Dawn, were made. Westwood Studios originally wrote Command & Conquer Tiberian Dawn as a standalone game with plans for a expansion pack that involved Time Travel. Due to the merging of and changing production studios and loads and loads of Executive Meddling, nobody really agrees on what is canon, although the current owners of the franchise have set theirs in stone, as seen above.
#Command and conquer 3 kanes wrath unit tree series
The series is also known for its immensely complicated version of canon. The campaign ends the same in each case, but from a different angle, and you have to play all three campaigns (and Kane's Wrath) to find out what really happened. However, in Firestorm (C&C 2 expansion) and Tiberium Wars (C&C 3) each campaign shows a different side of the same events. Since the games all have Multiple Endings, the good guys usually win. This all ended when EA revealed the series was Uncanceled, with the new installment subtitled Tiberium Wars. For several years, there were rumors of work on C&C 3 fueled by some old concept art and an announcement that the next C&C game was going to be Red Alert 3 by an executive producer who left EA soon after. This put the future of the series, including the much awaited Command and Conquer 3, in jeopardy. Most of the team left EA for Petroglyph Studios, while those left joined the EA Los Angeles studios. Westwood Studios continued making Command and Conquer games until EA dissolved them after the failure of C&C Renegade (and right before the release of Generals). The series was created by Westwood Studios, which was bought by Electronic Arts right before the release of Tiberian Sun, recognizing the potential profits of the critically-acclaimed series. The original C&C was a smash hit revered as "nearly synonymous with RTS gaming" by reviewers and fans alike, and for the most part subsequent games have lived up to the first game's expectations. Command & Conquer (C&C) is a series of hugely influential Real-Time Strategy games.īorn in 1995 with the game Command & Conquer ( commonly known as Tiberian Dawn following the release of later C&C games), C&C was one of the first popular Real-Time Strategy games and, along with titles such as Dune II and Warcraft, helped to spread the genre and set gameplay standards still followed today, such as the shrouded map, base construction and expansion, resource harvesting, tech trees, faction-specific units (not to mention play styles), superweapons, and of course, multiplayer combat.